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I am developing a game about Palestine Resistance

Printed From: IslamiCity.org
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URL: https://www.islamicity.org/forum/forum_posts.asp?TID=44208
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Topic: I am developing a game about Palestine Resistance
Posted By: udkultimate
Subject: I am developing a game about Palestine Resistance
Date Posted: 08 December 2019 at 8:45am

Assalamu Alaykum (Peace be with you)

My name is Nidal Nijm, I am Brazillian Muslim, from Arab ascendance, my father is from Palestine.

I am just an indie solo developer trying to find my place in the game industry by developing games about the History of Islam.

I am well known on the homebrew PS3 community. Just search on google UDK Ultimate Engine

Summarizing, some years ago I did port UDK Engine (the free version of Unreal Engine 3) from EPIC Games to PS3 and Xbox360 creating the first and only Fully 3D Engine for developing homebrew games for PS3 and Xbox360. This project stayed online for almost 3 years, it got a lot of visibility, millions of download, untill recently EPIC Games got aware of this project and asked me to take it down, because it breaks their EULA and Copyrights.

So I did take down this project, and did apologize for EPIC Games, because I never intended to harm them in anyway. EPIC Games were so kind with me, they recognized my efforts and talent on porting their engine for home consoles by myself, and allowed me to keep using my modified version of their engine, they gave me a Unreal Engine 3 License, I signed with them a contract, and now I am developing my first comercial game.

I even created a very fun and free mini game recently, for PC, PS3 and Xbox360, using my modified version of UDK Engine. Search on Google for Gears of Kombat. The download links are on the video description on my YouTube Channel.

So now with a Commercial License for using Unreal Engine 3, I decided to develop my first commercial game, a game about the War in Palestine.

I know this theme may be very sensitive for many people, however, I will try to explain what my game is about, and will show that my game does not promote violence or "terrorist" propaganda. 

First of all, In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any "terrorist" groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN).

I want to be clear that my objective in this game is that I just want to players experience a war game through another perspective. From since I was a Kid I always asked myself why there are no games on which we, Arabs and Muslims, are portraied as heroes, instead of villains and terrorists? And this is true, the representation of Arabs and Muslims in games for a long time was just through the flag of Terrorists, Killers, Assassins, Bandits, and so on. Only recently middle-eastern and muslim characters are portraied as heroes and "cool" characters, like in Street Fighter V, Tekken 7, Overwatch, and others.

Added to this, my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation.

Talking about the game itself, Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.

This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!

This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.

I hope soon release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of January 2020 Insha Allah.

Now I will show you some trailers of the game itself and some promotional arts. I am already redoing these trailers from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy. 

Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features.

Here you can view all the trailers and screenshots of my game on IndieDB Website. Just search on google for fursan al-aqsa game

I wont be publishing links here yet, because, as a new user, I want to avoid being tagged as spammer.

Jazakom Allah Khayr (May God give you the best)


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Replies:
Posted By: udkultimate
Date Posted: 11 December 2019 at 8:43am
Assalamu Alaykum Brothers and Sisters!

I would like to thank you all for voting in my game on https://twitter.com/IndieDB" rel="nofollow - @IndieDB

I don't have words to say how happy I am with all your support.

You are awesome people who are supporting me and my game. I think the best word is:

جزاكم الله خير

May Allah (God) give you the best

My game is now on the top 100 list, and first one on its category!

There is still 10 days to go!

Please vote again for this second phase: https://t.co/W1Wtl349gY?amp=1" rel="nofollow">http://tiny.cc/5lu9gz

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Posted By: udkultimate
Date Posted: 17 December 2019 at 4:01am
Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/13-fursan-al-aqsa-ahmad-al-ghazzawi-making-off-mocap

In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others).

I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later.

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UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder).

It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one.

Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist.

I hope you are enjoying de follow the development of Fursan al-Aqsa.

P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter:

http://tiny.cc/18blhz

Cheers and until Next Update!

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Posted By: udkultimate
Date Posted: 21 December 2019 at 11:04pm
New Updated Model for Zionist Soldier - Work in Progress

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Posted By: udkultimate
Date Posted: 24 December 2019 at 1:29am
Today I began to sketchup some ideas of Maps for Fursan al-Aqsa Training Missions. Besides the Campaign Mode, I will add a Training Mode for my game with a LOT of Cool Missions, inspired by Metal Gear Solid 2 VR Missions (Kill All, Stealth, Weapon Shooting and Variety).

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Posted By: udkultimate
Date Posted: 25 December 2019 at 6:34am
I decided to change my custom camera to make it look more similar to MetalGearSolid4. I am happy with the final result, so now my game has more of that MGS feeling! Next step will be add the iconic solid snake's crawling animation!

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Posted By: udkultimate
Date Posted: 27 December 2019 at 5:00am
Be like a Chameleon. Suprise your enemies by invading their base disguised as one of them, and kill them all without mercy! Just testing a new feature on #FursanAlaqsaGame for the stealth missions mode!

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Posted By: Tim the plumber
Date Posted: 28 December 2019 at 2:31am
Very interesting.

It is always very political/difficult/sensitive to wargame a war that is actually on at the time.

It is also potentially very powerful in effect.

I am an atheist. I don't want Sharia Law or any of that to be about the world, just to make my position clear.

I suggest that you do have civilians in there. You could lose points when you kill them. You could use this game to spread the idea of good decent rules of warfare.


Posted By: udkultimate
Date Posted: 28 December 2019 at 9:14am
Hello guys, some new promo art here:

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Posted By: udkultimate
Date Posted: 29 December 2019 at 4:14am
@Tim the plumber
https://www.islamicity.org/forum/member_profile.asp?PF=78380" rel="nofollow -
https://www.islamicity.org/forum/pm_new_message_form.asp?name=Tim+the+plumber" rel="nofollow -
https://www.islamicity.org/forum/search_form.asp?USR=Tim+the+plumber" rel="nofollow -
https://www.islamicity.org/forum/pm_buddy_list.asp?name=Tim+the+plumber" rel="nofollow -

Be welcome to my thread, dear friend. 

Yes, I plan to have civillians on the second mission, gaza strip, on which you need to rescue injuried people from an Israeli Airstrike and take them to a bunker. Things like this.


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Posted By: abuayisha
Date Posted: 29 December 2019 at 5:38am
Useless nonsense and sloganeering. Pray tell who would this be marketed to?


Posted By: udkultimate
Date Posted: 29 December 2019 at 1:45pm
Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers

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This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models:

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-6-updated-models-for-idf-soldiers

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Posted By: udkultimate
Date Posted: 30 December 2019 at 1:25am
Originally posted by abuayisha abuayisha wrote:

Useless nonsense and sloganeering. Pray tell who would this be marketed to?

Salam Alaykum Brother. You are free to think whatever you want about my game, however, I don't agree with what you said.

I don't see anything wrong on creating a game about Jihad in Palestine, to raise awareness of the Palestinian Resistance against Zionist Oppression.

And if you consider my work Useless nonsense, simply don't follow my thread.

Jazak Allah Khayr.


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Posted By: Tim the plumber
Date Posted: 30 December 2019 at 1:57am
Originally posted by udkultimate udkultimate wrote:

@Tim the plumber
https://www.islamicity.org/forum/member_profile.asp?PF=78380" rel="nofollow -
https://www.islamicity.org/forum/pm_new_message_form.asp?name=Tim+the+plumber" rel="nofollow -
https://www.islamicity.org/forum/search_form.asp?USR=Tim+the+plumber" rel="nofollow -
https://www.islamicity.org/forum/pm_buddy_list.asp?name=Tim+the+plumber" rel="nofollow -

Be welcome to my thread, dear friend. 

Yes, I plan to have civillians on the second mission, gaza strip, on which you need to rescue injuried people from an Israeli Airstrike and take them to a bunker. Things like this.


Yes, good but you should also have civilians who are on the other side and still not to be killed.

Raiding the Israeli Army command head quarters without killing the civilians in the street etc..


Posted By: udkultimate
Date Posted: 01 January 2020 at 6:48am
Ok dude, good idea!

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Posted By: udkultimate
Date Posted: 04 January 2020 at 3:09am
Fursan al-Aqsa Split Screen Multiplayer on Playstation 3

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/ps3-multiplayer-fursan-al-aqsa" rel="nofollow - https://www.indiedb.com/games/fursan...fursan-al-aqsa

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Posted By: udkultimate
Date Posted: 05 January 2020 at 4:47am
Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa! 

The mayhem is coming soon to PC, PS3, Xbox360...




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Posted By: udkultimate
Date Posted: 07 January 2020 at 10:22am
Multiplayer SplitScreen and all its glory running on Xbox 360 RGH:

https://indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/16-fursan-al-aqsa-xbox360-multiplayer1



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Posted By: udkultimate
Date Posted: 09 January 2020 at 9:22am
Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer

In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-7-making-off-splitscreen-multiplayer

It's worth a reading :D



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Posted By: udkultimate
Date Posted: 31 January 2020 at 11:26pm
Fursan al-Aqsa - Enemies AI Update


https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/18-fursan-al-aqsa-enemies-ai-update

This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up"

Let's frag!

In the next post I will reveal the tech detail of this new AI system I created using Kismet, the Visual Programming Language of Unreal Engine 3.

Cheers!


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Posted By: udkultimate
Date Posted: 01 February 2020 at 9:15pm
Fursan al-Aqsa Dev Blog #8 - Enhanced Artificial Intelligence for Enemies

In this article I discuss the technical details of how I created various AI algorithms for my game entirely in Kismet, the Visual Programming Language of Unreal Engine 3.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-8-enhanced-artificial-intelligence-for-enemies



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Posted By: udkultimate
Date Posted: 02 February 2020 at 7:07pm
#FursanAlaqsaGame meets @MortalKombat!

Can you guess what I am planning next to my game?

Cheers!

#Blood #KnifeKills #FinishHim #FlawlessVictory #Fatality 



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Posted By: udkultimate
Date Posted: 05 February 2020 at 7:33am
Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

The basic tech behind it is very simple.

On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

It's that simple!

Cheers!




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Posted By: TillLindemann
Date Posted: 24 February 2020 at 3:56pm
Thanks, I have didn't even believed that such a games could be on the PS3 and Xbox 360 but can this game even compared to what it is. So basicly I prefer to use a MMORPG games like Lol and personally for me it's good damn good since it allows me to crush the players whichever I want. However I hate when I should high my lvl up when it comes a bigger update that increases the maximum lvl. Because of that I've decided to use a http://elo-boosters.com" rel="nofollow - LoL rank boosting since it can give me more personal time. Btw you shouldn't even play on it (offer takes care about themselves) and it's pretty cheap..


Posted By: udkultimate
Date Posted: 25 February 2020 at 9:14am
Fursan al-Aqsa Dev Blog #9 - Making-Off Weapons and Projectile Physics

In this article I discuss the technical details of how I created the weapons of my game, and how I did the physics simulations for the projectiles using Unreal Script.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/features/fursan-al-aqsa-dev-blog-9-making-off-weapons-and-projectile-physics" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/features/fursan-al-aqsa-dev-blog-9-making-off-weapons-and-projectile-physics


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Posted By: udkultimate
Date Posted: 11 March 2020 at 11:22am
Assalamu Alaykum Brothers. 

I know there are almost two weeks without any updates, but be sure I am working, and VERY HARD to finish and release the first episode untill the end of this month. However, because I have published about my game on almost 100 sites, which I need to keep updated, I only publish whenever I have some significant updates. 

But here on twitter (https://twitter.com/UdkUltimate) and also on IndieDB (https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque) I always post at least a new screenshot of some feature I am developing/improving. 

From since my last update about the Weapons, I have done basically two things. I created a new custom AI Class especially for knife kills game mode. Now you can approach the enemy from behind without being spotted, however, if you touch the enemy, or stay a long time behind him, he will realize it and shoot at you. This was done mixing Kismet (the Blueprints of UE3) with UnrealScript. I even created a custom field of view to the enemy using a trigger volume.

 


 

 

Also, I am remaking the Knife Kills System, with updated character animations and a brand new camera animation, on the best Mortal Kombat X style. It even has the X-Ray effect!

 

I was thinking on releasing those test maps (with blue/white checkboard) from since last week, for people test the game, however, I think that these don't reflect the final game quality and may even harm this project. 

As I said before, I will ask a very small value (something like U$ 2.00) for each episode, because I am in strong need to earn some profit (my financial conditions are very bad at the moment). 

So it's for that reason that I prefeer release each episode on it's complete state, Insha Allah, with fully textured maps, animations, mission objectives, and so on, for making this game worth the price. I know that even for a small price like this, people want a complete product, a fully working game, not just a "developer" bugged version of the game. I hope you all understand the reason why I delayed a while the release of this game. 

Jazakom Allah Khayr for all this support and interest on my game. 

Cheers and until next update!


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Posted By: udkultimate
Date Posted: 02 April 2020 at 8:53am
Finaly accomplished another task of the roadmap towards the release of #FursanAlaqsaGame. I did remake the game's menu, and I am very proud of the results. This was done in Scaleform (Adobe Flash CS4) and 3dsmax, the code behind it is ActionScript (Flash) and Unreal Script (UE3). I hope you like it.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/23-fursan-al-aqsa-updated-menu" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/23-fursan-al-aqsa-updated-menu


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Posted By: udkultimate
Date Posted: 06 April 2020 at 4:29am
Here is the game running on PS3 HEN (3.0.1):
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/25-fursan-al-aqsa-knife-kills-ps3-demo" rel="nofollow - https://www.indiedb.com/games/fursan...kills-ps3-demo

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Posted By: udkultimate
Date Posted: 17 April 2020 at 2:30pm
Fursan al-Aqsa Dev Blog #10 - Updated UI - Scaleform Showcase



Assalamu Alaykum! New update here.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/26-fursan-al-aqsa-updated-ui" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/26-fursan-al-aqsa-updated-ui

On this video I show off the finished UI (User Interface) of Fursan al-Aqsa, including a basic options menu, pause menu, and a very beautifull "Game Over" screen (Shahada). 

The UI Design was created in 3dsmax + Photoshop + Scaleform (Flash CS4). 

The programming was done in Action Script 2.0 + Unreal Script.

I always try to make things as simple as possible. I always like to begin over a working framework instead of doing from scratch.In the case of my game's UI, I opted to use the default UDK Engine Scaleform (Flash) UI, which came and works outside the box, however, I did customize it a lot, to give my own artistic touch.The Scaleform framework is a very advanced UI solution by Autodesk, and it was used on many blockbuster games like Grand Theft Auto V and Borderlands 3


GTA V Options menu (done with Scaleform)


Bordelands 3 Complete HUD (done with Scaleform)

About the Options Menu, because my game runs smoothly even on the most modest of PC's (ignore the video lag, it's because bandicam capture software uses a lot of my PC's CPU and Memory), I decided to don't add options to reduce the game's graphical quality (model detail and texture size). I made it on the highest quality my PC can handle (also PS3/XBOX360). So the game run using the full quality of the assets (models and textures).

About Video Resolution, as I wanted a standard framework between PC and Consoles, I decided to add only 2 Resolutions Options, which are 720p (1280x720) and 1080p (1920x1080), as both resolutions are supported on PS3 and Xbox360. Anyway, is very easy to manually change the resolution to any value by just editing the ini files (I will include a README), however, the minimum resolution for the game is 720p and all my UI Assets are in 1080p, so that means, if you run the game in 4K, in example, the UI may look blury, and on a resolution lower than 720p, the UI will be stretched. Sorry for this, but UDK/UE3 don't support responsive UI Layout. I think UE4 supports because you can create UI in HTML5.

About Audio Options, I was not able to add a volume slider control (it was going to be VERY HARD and troublesome), however, I have done something more simple, which works and has a purpose. Many people who don't understand Arabic, want to have an option to turn off the game's nasheeds (arabic musics), letting only the sound effects (many claimed that this way the game would look more realistic). So I added this option, a simple button to turn off and on the game's music, letting only the SFX playing. I have done a lot of testing, and even with music on, you will be able to hear all Sound Effects arround you, as I setup the music volume on a very low level, enough for those who want enjoy listening the music, without making it overcome the Sound Effects volume.

About Control Configuration, as my game's campaign mode will have many scripted sequences with specific keys assigned, I decided to don't allow changing the control's scheme (anyway, you can also manually change it only on PC by editting the ini files). Whenever you pause the game, you will see the control's scheme. Also, something very cool, is that my game is 100% compatible with Xbox360 Controller (I think even XboxOne because it uses the XInput protocol). Just plug and play. 

Also, you can use ANY Gamepad (I am using Nykko Airflo) through a Xbox360 Controller Emulator (I will include it with my game). 

And the pause menu detects what input you are using to show you the controller configuration scheme. If you are playing on PC with a Keyboard and Mouse, you will see PC Keyboard Controller Scheme. If you are playing on PC with a Xbox360 Controller, it will show you the Xbox360 Controller Scheme. And if you are playing on Consoles (PS3 or Xbox360), it will show the console's controller scheme (Playstation 3 Controller and Xbox360 Controller).

I hope you all enjoy it Insha Allah, as I am very happy with the results.

Jazakom Allah Khayr!

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Posted By: udkultimate
Date Posted: 20 April 2020 at 10:59am
Now I am working on a new map for my game, based on Camp Filon, an Israeli Military Base located on the Golan Heights on the Syrian Border. This is not a replication of the real place, because I am using many Marketplaces Assets (models and textures purchased from sites like Turbosquid, Unity Assets Store, Unreal Engine Marketplace, and so on) to build this map. However, I am trying my best to make these maps have at least a similarity with the real locations.

This mission will be on the best Metal Gear style, you need to invade the enemy base at night, eliminate them without being spotted. I am also doing uniform (cloth) variations for the game's protagonist, Ahmad al-Ghazzawi, just to fit the mission. For this mission, the player will be wearing a black uniform to be like a shadow on the darkness, to be a trully nightmare for his enemies. It's just a comestic thing, but I think it adds that extra degree of polishment to my game (soon I will showcase).

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Posted By: Tim the plumber
Date Posted: 22 April 2020 at 1:30am
It's very green.

My experience of the Golan heights, admmittedly in September, end of summer so dry, is that it is a much more Middle East desert type landscape.


Posted By: udkultimate
Date Posted: 13 May 2020 at 6:45pm
Assalamu Alaykum Brother.

As I have commented before, these maps are not a 1:1 replication of the real places, are just something similar. However, if you search on the web, there are yes some green areas on Golan Heights, like this one:



Fursan al-Aqsa Dev Blog #11 - Maps Showcase - Camp Filon









Click here to see more Screenshots:
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/images" rel="nofollow - https://www.indiedb.com/games/fursan...-mosque/images

Click here to see the Video Showcase of this environment, without gameplay (to avoid spoilers Big Grin):
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/27-fursan-al-aqsa-camp-filon-showcase" rel="nofollow - https://www.indiedb.com/games/fursan...filon-showcase

Hello my friends!

Sorry for the looooong delay without posting updates. Even though I did not post here on the forums, however, I am very active on twitter, and most important, I have been working VERY HARD on this game, and will show you now some important updates and informations.

First of all, I want to apologize about the release date for Episode 1 of my game. I was planning to release on may 10th because I want to send my game to Brazil Independent Games Festival (BIG), and it had a deadline for sending the game until may 11th, so I was decided to release the game one day before it, on its current state.

As everyone knows, because Coronavirus, all the major gaming events were cancelled, and the same with BIG Festival. Now the deadline was extended until November.

So I continued to develop my game, and build the maps (the last step on my game dev workflow). I spent the last year of 2019 working on the programming and characters animations, and from since 2018 I did not build a new map for my game (I was only building small testmaps for testing the programming and animations). So I began to build this map, Camp Filon, and I have done an upgrade on my maps building workflow, and I was able to build this map under 10 days. Because this I realized that in one month I can complete, finish designing 3 maps, which means, 3 missions (for the campaign mode), and also some extra missions using these same maps with some time of day variations.

Then I came to the conclusion that would be a lot unfair from my part to release this game with only 1 map when I can add more content to make this game more playable and enjoyable by the community.

For all these reasons, I decided to delay the release of this game a bit more, maybe one month, or two (no more than this), for the sake of polishing this game, adding more content, and raising the overal quality, so Fursan al-Aqsa will live up to all this hype and the community expectations, maybe this can be one of the Best Indie Games of 2020 Smile

I think I am not harming anyone with this delay, because I did not make any kind of pre-order (or the like).

I am very happy with the results, and this new map which shows the final game quality, is by far the best map I ever created in Unreal Engine 3, and the next maps will be even better.

Also another update, I did a complete revamp of the game`s website, made it very professional, with complete informations about the game, specs, features, and so on:

https://www.fursanaqsa.com/" rel="nofollow - https://www.fursanaqsa.com/



About the release itself, after thinking a lot, searching and re-searching, analysing various factors, I decided to go on my own even on the releasing and distribution of my game.

I will be skipping marketplaces like Steam, Itch.io, and other sites and will release it on my own website, a small ecommerce system I developed with PHP Cake Framework, integrated with Paypal IPN Payments (I am a web developers with +10 years of experience creating sites and e-commerces arround the web).

This is the virtual store for my game (you can`t purchase yet):

https://store.fursanaqsa.com/" rel="nofollow - https://store.fursanaqsa.com/



The reason is simple: Reduce my costs!

Steam is very expensive, 30% of revenue share, added to this, is the USA Government Withdrawal whenever Steam sends money from USA to my Bank Account in Brazil, that can reach more 30% (there is no Agreement between Brazil and USA regarding this fee). Last, but not least, is the Brazillian government`s fee for receiving money from outside brazil, which can reach from 5% to 10%. And adding to this problem, is the currency conversion, which today, 1 USD is almost 6 BRL!!!

So as you can see, Steam is no way for me. The only difference from Itch.io, is that their revenue share can be as low as 0%. Even then, there is still the 30% of Withdrawal and the Brazillian Fee (also the currency conversion).

For all these reasons, I decided to sell my own game on my own website. This site is 100% safe, as it uses SSL Encryption by Let's Encrypt and the payments are processed by Paypal. The purchase process is very simple, there is no need to even register on this website. Just click on the buy now button and you will be redirected to Paypal Checkout Page. You login to your paypal account and make the payment. After the payment is completed, you will receive on your email (registered at Paypal) a download link for the game you purchased. This link is temporary, and expires after 3 download attempts, or after 24 hours.

I know you can`t avoid piracy, and whoever wants to pirate my game will do it, regardless where I release it. It`s very easy to buy a game on steam, then just change some files and configurations, make this game a non steam game and distribute it free arround the web. I mean, steam does not avoid piracy. I personally don`t worry about piracy, because I know here on this community are awesome people who are going to support me by purchasing my game (it will be VERY CHEAP Big Grin).

So, there is no reason for me paying all these fees to steam, whenever I can pay only 5% for paypal for selling my game, and nothing more.

Sorry for this long post, however, I hope you all understand me and stay HYPED with my game Big Grin Big Grin Big Grin

Cheers and until next update (Jenin, the Camp of Resistance).


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Posted By: udkultimate
Date Posted: 26 May 2020 at 8:35am
Fursan al-Aqsa Dev Blog #12 - Performance Optimization for Consoles


In this article I explain the new changes I made to my custom UDK/Unreal Engine 3 to fix textures streaming on consoles and make the game run and render as intended on both PS3 and Xbox360.

Assalamu Alaykum Brothers and Sisters!

Eid Mubarak for you all (sorry for the delay).

After one intense week of work, headaches, distress, and almost throwing everything (my PC and my consoles) out the window :), I finnaly got that last map, Camp Filon, running smoothly on consoles, the way it was intended to run, as you can see in this video below:

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/28-fursan-al-aqsa-performance-test-ps3

Until now, all the gameplay features I implemented on my game, like Knife Kills, UI, Pause Menu, Game Over Screen, HeadShots Counter, and so on, if you see, I tested them on debug maps, empty maps, merely blocks, without texture, particles, or any effect. I mean, these scenarios did not represent how the final game will run.So, whenever I compiled the last map, Camp Filon, to run on PS3 and Xbox360, I discovered another bug, which I did not observe before. All the textures on the map were terrible blurry, I mean, indeed blurry to such extent that the visuals became horrible!!!

I know that consoles have much limited RAM memory than PC, and specifically PS3 and Xbox360, in rough terms, they have 256MB and 512MB of RAM, respectively.What was driving me nuts is the fact that the game run fine on PC, just on consoles the textures got extremelly blurry. After searching on legacy UDK Engine forums (https://forums.epicgames.com/udk) and on UDN Network (https://docs.unrealengine.com/udk/Three/WebHome.html), I began to learn more deep about Unreal Engine 3 on Consoles. The good of developing a game alone, is that it can be a true classroom for anyone. I myself, learned a LOT on this project. Specially, whenever I began developing this game, I did not know too much about Unreal Script Programming. Now, I learned a LOT, and I am able to do many things I could not do before.

Coming back to my journey, I discovered about Texture Pool in Unreal Engine 3, which, in rough terms, is kinda fixed memory space used for loading (streaming) textures to the screen. From what I understood (I may be wrong, but what matters here is that now it is working), Unreal Engine 3 throws all the textures currently loaded (which can be seen by the player view camera) inside this texture pool, and then it loads the mipmap of these textures as it is needed. The mipmaps here are kinda different versions of the same texture in different resolutions, to be loaded according the camera view distance, like, the closer the player view camera is to a texture, it will load a higher resolution of the texture, the further, it will load a lower resolution version of the texture. This is essential for performance.

So what was happening? The texture pool was filled up in consoles, so it was only loading the lowest resolution of each texture (16x16). The default Texture Pool Size in UE3 is 140MB, so I increased it to 200MB and voila! Problem solved! Not yet...

Again I compiled the map and did run on PS3 and Xbox360. It run beautifully and smoothly, with the textures on it`s full resolution, and the mipmaps loading correctly. However, another problem happenned, whenever I added the enemies on the map, it simply crashed the game on consoles with the error OUT_OF_MEMORY.

I was already entering into despair because this problem, however, my last try, was to compress all the TGA textures of this map in photoshop using the RLE algorithm. I created a small photoshop action script to batch compress all the 465 TGA textures (diffuse, normal and specular), and was able to reduce by almost half the total size of the textures. Before compression they were 576MB, and after they turned 278MB!!!

So this compression of textures compensated the increased texture pool size, allowing the game run, without crash, and with the mipmaps working flawlessly, as you could see on the above video.

Finnaly, I can use this new map as a template whenever building my other maps, as I know now that I need to optimize the maps as much as I can, and keep the maps size small, just like this, for the sake of performance, and gameplay.

Jazakum Allah Khayr and until next update.


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Posted By: udkultimate
Date Posted: 09 June 2020 at 5:55am
Fursan al-Aqsa - Demo Coming Soon... 

Assalamu Alaykum Wa Rahmat Allah Wa Barakatu Dear Brothers

Finally, after a lot of hard work and polishment, I am finishing, for the next few days, a free demo for "Fursan al-Aqsa", so anyone will be able to test the gameplay, learn the combat mechanics and prepare for the big battle, which comes on Episode 1, Insha Allah. 

 



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Posted By: udkultimate
Date Posted: 21 June 2020 at 5:00am
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بسم الله الرحمن الرحيم
In the name of Allah, the Most Beneficent, the Most Merciful

وصلى الله وسلم على نبينا محمد وعلى آله وصحبه �£جمعين
May the peace and blessings of Allah be upon our Prophet Muhammad, his family and all friends

السلام عليكم
Peace be upon you


https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/29-fursan-al-aqsa-demo-release-trailer" rel="nofollow - https://www.indiedb.com/games/fursan...elease-trailer

This is the Free Demo of the game Fursan al-Aqsa - Knights of al-Aqsa Mosque. The main objective of this demo is to let players test the Combat Mechanics, give me a feedback, and enjoy killing some zionist soldiers SmileClick and drag to move

Download PC Version:
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https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads/fursan-al-aqsa-pc-demo" rel="nofollow - https://www.indiedb.com/games/fursan...l-aqsa-pc-demo

Download PS3 Version:
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https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads/fursan-al-aqsa-ps3-demo" rel="nofollow - https://www.indiedb.com/games/fursan...-aqsa-ps3-demo

Download Xbox360 Version:
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https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads/fursan-al-aqsa-xbox360-demo" rel="nofollow - https://www.indiedb.com/games/fursan...a-xbox360-demo

This is just a testmap which does not represent the final game's visuals, it was just projected to focus on gameplay and urban warfare (kinda training scenario), simulating the combat situations players will face on the final game, Insha Allah (God's willing).

The enemies A.I is very smart and dynamic, the enemies can feel your presence, if you get too much close to them, or if you shoot at their direction. They also will hunt you untill death SmileClick and drag to move

I tried to make the game very realistic, yet, keeping it a videogame. So, dying is very easy, also killing enemies is not very hard. I placed many healthpacks arround the map to help you recover your health.

You need to plan each shot, you need to be very strategic and try to avoid the enemies bullets as much as you can. You need to jump a lot and use the crouch button, to manually deviate from the bullets, to take cover behind objects and walls. I tried to avoid implementing a cover system like Gears of War, instead, I opted by a manual cover system, because it feels more realistic, organic, and challenging. By pressing the pause button (ESC key on PC), you can see the Controller/Keys Configuration with all gameplay commands.

You can kill any enemy with just one certain headshot, and the more headshots you perform, you get a higher ranking.

Inside the demo's download package I added 3 Readme files (English, Portuguese and Arabic) with complete information on how to install and configure the game, how to use gamepad with PC, the list of some known bugs, and other informations. Please read it before playing.

So I hope everyone likes this demo and enjoy playing it. This is just a glimpse of what awaits you on the final game.

Cheers and until next update!

P.S: I need to take a break some days to recharge my batteries SmileClick and drag to move

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Posted By: udkultimate
Date Posted: 04 July 2020 at 12:19am
Fursan al-Aqsa - Demo feedback and player's reception

In this article I made an analysis of the feedback I received for my game's demo and general player's reception.

Assalamu Alaykum,

Today two weeks have passed since the release of Fursan al-Aqsa Training Mission, the free demo of my game, and I came here especially for saying a BIG THANK YOU ALL FOR PLAYING MY GAME, IT HAS BEEN A HUGE SUCCESS WHICH I HAVE NEVER IMAGINED IT COULD BE!

It even topped the list of popular games on IndieDB, as you can see from this screenshot below:

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Also the number of downloads is almost reaching 500, and each day there are some new people downloading my game (5 to 10 downloads a day). For some people this number maybe very small, however for me, this is indeed a milestone for my project. For someone who is doing everything alone, and manually, I think I have done an excellent job marketing and promoting my game arround the web.

Despite the strong political and religious content of my game, people simply loved it, especially the gameplay mechanics. My game is being called as "An Islamic Max Payne with the violence of Hotline Miami and the difficulty of Dark Souls".

WOW, having my game compared with some of the most important gaming franchises of all times is simply and honor for me!

I am very optimistic now and I am sure that my game has potential to be one of the best indie game of 2020, Insha Allah (God's willing)!

Other important step I have taken, and I am sure this will help my game to receive even more visibility, is that I sent thousands of press releases for thousands of gaming websites and youtube channels, from small to big ones like IGN and Gamespot. I also submitted my game to many indie events, like BostonFig, IndieCade, Independent Games Festival, Brazil Game Show, Brazil Independent Games Festival, PAX, Bit Summit, and many others.

Until now I received two positive answers, from BostonFig and IndieCade, even though they said my game is still being analysed by the event judges, to decide wether it will be showcased or not. Anyway, I hope they will acept my game, and until these events, I will be able to finish the full game (Episode 1).

So, thanks to Allah (God), and for all this wonderful community, my game is simply kicking asses SmileClick and drag to move

My game also received many reviews from Youtubers, even though the marjority of these are from Brazillian Playstation Scene Members, but any review and feedback, for me is VERY IMPORTANT!

So here follows some of the reviews so far.

https://www.youtube.com/watch?v=DF4CzTvF7fk" rel="nofollow - https://www.youtube.com/watch?v=DF4CzTvF7fk

https://www.youtube.com/watch?v=svOq15es2NE" rel="nofollow - https://www.youtube.com/watch?v=svOq15es2NE

https://www.youtube.com/watch?v=Cd8_Qw1ZeY8" rel="nofollow - https://www.youtube.com/watch?v=Cd8_Qw1ZeY8

https://www.youtube.com/watch?v=fG53RWeRdPM" rel="nofollow - https://www.youtube.com/watch?v=fG53RWeRdPM

https://www.youtube.com/watch?v=lSZcoJf6XHE" rel="nofollow - https://www.youtube.com/watch?v=lSZcoJf6XHE

And here follows some screenshots of another map I am working on, Jenin - The Camp of Resistance:

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Again, THANK YOU ALL FOR YOUR AWESOME SUPPORT!

Cheers from Brazil SmileClick and drag to move and untill next update.

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Posted By: udkultimate
Date Posted: 16 July 2020 at 9:24pm
For today I want to showcase the WIP of this new map I am working for my game. Now I already exported the level geometry to Unreal Engine 3 and made the exterior lighting. Next step will be add the props.






Another new update:

Please take a look at this gameplay of #FursanAqsaGame by my friend @TheGeek40. My game is very optimized for running on almost any PC, but on actual gen PC (gaming pcs) it runs at 60fps or even more! 

That's a great achievement!

https://www.youtube.com/watch?v=WorVcZOZ34c

And here is the game running at 250 fps on a top notch gaming PC:

https://twitter.com/UdkUltimate/status/1283427758769672199


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Posted By: udkultimate
Date Posted: 25 July 2020 at 5:21pm
Assalamu Alaykum Brothers.

For today's #screenshotsaturday I want to showcase the new props I added to my map, still have a bunch of others to add, but I think they are fitting well together. I also changed some textures. #FursanAqsaGame #Palestinewillbefree #UE3 #UnrealEngine #indiedev #indiegames #3DSMax 







Posted By: udkultimate
Date Posted: 01 August 2020 at 9:24am
Assalamu Alaykum Brothers and Sisters,

First of all, Eid Mubarak (delayed).

Second, a new update for my game.

For this #ScreenShotSaturday I want to showcase another milestone for my game #FursanAqsaGame. I was able to get split screen multiplayer for my game running at 60 fps on #Playstation3 in #UE3, something many big studios failed to achieve, on that time:

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/split-screen-multiplayer-on-ps3-at-60fps" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/split-screen-multiplayer-on-ps3-at-60fps


Posted By: udkultimate
Date Posted: 06 August 2020 at 8:32am
Assalamu Alaykum Brothers

New update here.

I made a new feature for my game. You can change the Camera from 1st Person to 3rd Person at any moment, just by clicking on "Q" (Select on Consoles). I hope you all enjoy! 

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-fps-tps-camera-toggle" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-fps-tps-camera-toggle

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-fps-mod" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-fps-mod


Posted By: udkultimate
Date Posted: 10 August 2020 at 11:09am
Assalamu Alaykum Brothers and Sisters

Here follows the Showcase of the new map for my game, Fursan al-Aqsa Training Camp, for players training the basic commands of the game and prepare for the great battles that will be faced in this Journey for Revenge and Liberation of al-Aqsa Mosque!

Allah Akbar!

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Posted By: udkultimate
Date Posted: 22 August 2020 at 10:56am
For this #ScreenshotSaturday I want to showcase another Campaign Mission of #FursanAqsaGame. This map (a revamped version of the demo map) is based on Camp Ariel Sharon, a complex of IDF Bases in Southern Israel. In this mission you bravery infiltrate on this base to spoil Israel's evil plots against Palestinian Civillians, seeking victory or your martyrdom!

By the way, I already have choosen the name for this first episode: Fursan al-Aqsa Episode 1 - Call of Jihad Big GrinClick and drag to move Big GrinClick and drag to move Big GrinClick and drag to move

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Posted By: udkultimate
Date Posted: 29 August 2020 at 1:34pm
For this #ScreenshotSaturday I want to showcase the new enemies classes I created for my game #FursanAqsaGame, also I created a new skin for my game's protagonist, especially for a brand new explosive game mode: Suicide Operations. #UE3 #UE4 #UnrealEngine #IndieDev #FreePalestine

Episode 1 is coming very soon, Insha Allah. I hope you all will have a very cool gaming experience, especially the Shooter fans out there.

Cheers and until next update.

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Posted By: Tim the plumber
Date Posted: 30 August 2020 at 3:42am
I get the market and emotion of why this game is.

Just to ask the impossible;

How would you look to see peace and some sort of functional resonable state of affairs in Palestine without mass killings of anybody?

That would require changing hearts and minds about the passions.

How would you do that?


Posted By: udkultimate
Date Posted: 07 September 2020 at 7:20pm
Fursan al-Aqsa Drone Gameplay

Assalamu Alaykum Brothers!

I want to showcase a brand new vehicle which will be used on some Campaign Missions of Fursan al-Aqsa Game.

Intelligence in times of war means killing your opponents with their own weapons...

Enjoy this new gameplay showing off the drone, which you will use in many missions across the Campaign Mode of #FursanAqsaGame

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-drone-gameplay





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Posted By: udkultimate
Date Posted: 13 September 2020 at 5:21am
This is just a sneak peek of the Explosive Action and Epic Bosses Battles which awaits you on Fursan al-Aqsa.

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Posted By: udkultimate
Date Posted: 20 September 2020 at 2:32pm
For today I want to showcase a new map I am making for #FursanAqsaGame.

This will be a Mossad Office Headquarter, the Israeli Secret Service.

Your mission is to infiltrate on the office, and find some important documents about a new attack Israel is planning against Palestine.

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Posted By: udkultimate
Date Posted: 08 October 2020 at 7:06am
Fursan al-Aqsa Announcement Trailer - All the Power to the People of Palestine

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Watch the video: http://tiny.cc/om0zsz" rel="nofollow - http://tiny.cc/om0zsz

Soundtrack by Rodrigo KTarse ( https://www.youtube.com/user/rodrigo17290" rel="nofollow - https://www.youtube.com/user/rodrigo17290 ) the Great Insurgent Rapper of Brazil's Guetos!

Updated Demo

Download PC Version: http://tiny.cc/ym0zsz" rel="nofollow - http://tiny.cc/ym0zsz
Download PS3 Version: http://tiny.cc/zm0zsz" rel="nofollow - http://tiny.cc/zm0zsz
Download Xbox360 Version: http://tiny.cc/1n0zsz" rel="nofollow - http://tiny.cc/1n0zsz

This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar to (and inspired by) the Classic Shooter Goldeneye 007, with many mission objectives to complete on each "mission", such as destroying security cameras, sabotaging some Israeli equipment, finding documents that reveal more details about the game’s plot, planting bombs, invading Israeli bases, finding and murdering a specific enemy, rescuing Palestinian civilians, hijacking vehicles, taking down planes.

Adding to this, there is a Multiplayer Map, Battle of Negev Desert, so you all can revive the Golden Days of Split Screen Multiplayer Games.

On consoles (PS3 and Xbox360), the multiplayer mode works outside the box, as for PC, you need to have 2 Xbox360 Gamepads for PC. However, it works aswell with ANY PC Gamepad through the Xbox360 Controller Emulator, which is already included with PC Version.

After you install the PC Version, just go to C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Press Beta\Support\Xbox360ControllerEmulator.zip

All the intructions are there.

The full version of this game will be released in January 2021, Insha Allah (God's Willing)

I hope you all enjoy this updated demo, as there is too much love, dedication and many sleepless nights spent on this project.

Assalamu Alaykum, may the Peace be upon You!

Nidal Nijm.

Note: There is a small bug in the game (which does not interfere with gameplay), it is a bug in the version of Unreal Engine 3 that I am using. Sometimes, when the player leans against some walls and tries to shoot, the projectile of the weapon is not launched. To solve this, just tap in any direction (W, A, S, D) and shoot again. This is because the starting point of the projectile launch in Unreal Engine 3 is calculated in relation to the position of the player's camera, and sometimes the camera is "pressed" on some walls when the player is too close, losing the starting point of calculation for launching the projectile.

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Posted By: Muhammad Saad
Date Posted: 09 October 2020 at 2:12am
Originally posted by Tim the plumber Tim the plumber wrote:


I suggest that you do have civilians in there. You could lose points when you kill them. You could use this game to spread the idea of good decent rules of warfare.

Pretty much islamic


Posted By: udkultimate
Date Posted: 11 October 2020 at 5:48am
Fursan al-Aqsa Infiltration - PC 64bit Patch

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads/fursan-al-aqsa-infiltration-pc-64bit-patch" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads/fursan-al-aqsa-infiltration-pc-64bit-patch

This is just the 64bit version of Fursan al-Aqsa Game Executable, which I am providing because some Windows 10 users are experiencing some crashes while running the game, as Win10 has some compatibility problems with old 32bit applications. To "install" this patch, simply copy the zip file to:

C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Infiltration\Binaries\

Extract the zip file there, then run the game direcly:

C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Infiltration\Binaries\Win64\FursanAqsaGame.exe


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Posted By: udkultimate
Date Posted: 14 October 2020 at 8:06am

Allah Akbar! All the praise be to Allah! My game will be showcased on @IndieCade Festival, GameSlam Opening Event! This is a dream coming true!

I am raising up the Flag of Tawheed, Jihad and Martyrdom on the Gaming World!


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Posted By: udkultimate
Date Posted: 18 October 2020 at 8:52am
Assalamu Alaykum Brothers and Sisters! 

If you did not watch, here is my game shinning at IndieCade's GameSlam: 

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-streamed-at-indie-cade-gameslam-2020" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-streamed-at-indie-cade-gameslam-2020

I as a muslim, feel too much proud of being able to raise up the Flag of Tawheed and Jihad on the Gaming World!


-------------


Posted By: udkultimate
Date Posted: 06 November 2020 at 10:31am
And it was love at a first glance!

Here I show my newest toy, the M249 Machine Gun with all it's glory!

Click and drag to move

Click and drag to move

Click and drag to move

Click and drag to move

This is the reload animation, it was done manually with keyframing inside 3dsmax.

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/m249-reload-animation-and-sounds" rel="nofollow - https://www.indiedb.com/games/fursan...ion-and-sounds

I hope you enjoy!

-------------


Posted By: udkultimate
Date Posted: 10 January 2021 at 8:00am
Fursan al-Aqsa - The History of Palestine

Assalamu Alaykum Brothers and Sisters.

With the help of my father, who made some slight adjustments to the game's narrative, I made a new trailer to let players get more immersed on the Palestine x Israel Conflict itself. I made the trailer on 3 languages (Arabic, English and Portuguese), which you can watch all of them on the video sections of Fursan al-Aqsa IndieDB profile here: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos

Fursan al-Aqsa - The History of Palestine - English Trailer
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-the-history-of-palestine-english-trailer

And here follows the announcement:



Fursan al-Aqsa at @BostonFIG 2021

My game will be showcased at BostonFIG, one of the biggest Independent Games Festival on the United States! This is indeed another milestone for my project.

Register here: https://eventbrite.com/e/bostonfig-fest-virtual-tickets-129017660295

I will wait you there, so you can talk with me, ask questions about the game, my motivations for this project, and so on.

Next step will be make a new trailer about the game protagonist's history, and the motivations which made him fight against Israel Army.

Last, but not least, after a long time, I updated and revamped my game's Website (and I even customized my game's profile on IndieDB, to make it's design as close as possible to the site's design), to make it a showcase for the upcoming events and games festivals on which my game #FursanAqsaGame will be showcased: https://www.fursanaqsa.com/

Jazakom Allah Khayr and until next update.

-------------


Posted By: udkultimate
Date Posted: 26 February 2021 at 1:31pm
Fursan al-Aqsa - Old City of Jerusalem

On this article I showcase the finished map of Jerusalem, which will be the 4th Mission of Fursan al-Aqsa's Campaign Mode, alongside some new progress on my game.



It's time to protect the Holy Land, the Land of the Prophets and Messengers, the Land of our Ancestors. Zionist Forces are preparing a big strike against the Old City of Jerusalem, so it is up to you, Fidae, to protect it with your blood and soul. And if you die in this mission, Paradise will be your eternal bliss. Allah Akbar!

After almost 20 days of extensive working, I finished the Map of Jerusalem, which is the 4th Campaign Mission of Fursan al-Aqsa. This is one of the biggest maps of my game, it's not a 1:1 replica of the real city, but I tried my best to make it look similar. I even found a way to convert Google Street View Panorama Images to Skybox Textures, to use them as a backdrop for the maps. The final results are good, as these custom skyboxes add a depth to the maps.





Another Milestone for this project is that my game was selected for the Independent Games Festival this year, a long life dream which I finally achieved. Even though my game doesn't be selected as a finalist, but the fact of participating on the biggest event for Indie Games is for sure a milestone for any game dev out there! I thank Allah (God) for this and also thank you all who are following my game, those who are supporting me here and elsewhere. Jazakom Allah Khayr (May God give you all the best).

https://igf.com/knights-al-aqsa-mosque

Another very important achivement for me is that my game got noticed by the legendary Martin Hollis, the main programmer and director of the original Goldeneye 007 on the Nintendo 64! My game, despite having a completely different story, plot and thematics, but, on it's heart, it is a love letter for Goldeneye 007. Martin Hollis noticed this and praised my game:

https://twitter.com/martinhollis/status/1359189828173238275

https://twitter.com/martinhollis/status/1359190260173987846



Also, as I am close to finish the development of #FursanAqsaGame, I decided to replay the classics #Goldeneye007 and #PerfectDark (my greatest inspirations) on a #N64 #Emulator for #Android to get more ideas for mission objectives to make my game a trully Love Letter to Goldeneye007!





As I am playing these masterpieces, some cool ideas pop up into my mind, like destroying security cameras, sabotaging some israeli equipment, finding secret documents, planting bombs, invading Israeli bases, disguising yourself, murdering a specific enemy, rescuing Palestinians, and so on.

And here follows some screenshots of Jerusalem Map, I hope you like it. Next step I will be making a small gameplay teaser for this map, as I have done with the previous 3 maps.





















For more screenshots, please go here: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/images

Cheers and until next update.

#FursanAqsaGame #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada

-------------


Posted By: udkultimate
Date Posted: 17 April 2021 at 9:39am
Fursan al-Aqsa Map Showcase - Battle of Shuja'iyya

In this article I showcase the map of Gaza Strip, which will be the 5th Mission of the Campaign, alongise some exciting new updates for my game.

Hello friends.

After a looooong time, I finished the Gaza Strip Map, which will be the 5th Mission of the Campaign. This will be indeed one of the best missions of my game. The gameplay will be a bit different from the previous missions, as the main objective here will be to rescue some civilians and take them to the ambulance.

Also the player will have to survive an intense air bombing while he is playing the mission. And the Boss Battle will be epic, as you drive the Humvee vehicle equiped with the Grenade Launcher and fight against an Harrier Airplane! In the end of this article you can see some screenshots.

Something very AMAZING happened to my game is that it was selected to compete on the Rookie Awards 2021, one of the most important events of the Creative Media, sponsored by big names like Autodesk, Nvidia, EPIC Games, Adobe and others. I even earned an Excellence Award for my entry:

https://www.therookies.co/entries/9229
https://www.therookies.co/u/nidalnijm/achievements

I even gave an interview to a Gamespot Journalist about my game and my opinion regarding the game Six Days in Fallujah, which ressurrected recently, and wants to tell the history of the American Heroes who sacrified their lives on the War against 'Terrorism'. This interview will be published soon.

And after my game is becoming well known in the web, and because google even created a custom panel with informations about my game, and a Content Topic Channel on youtube, just like the big games out there, I decided to make my new channel public:

https://www.youtube.com/channel/UCqXFPcoS4tFnFzM4TaR1HoQ

There you can watch all my game's trailers at 1080p.

And here follows the Screenshots of Gaza Map.

Oh Gaza, the Resistant... Revolt... Revolt against the Oppressor...

Burn with Fire all the Zionists... Take your Avenge, Oh Gaza, the Purified...

Be steadfast Oh Gaza, the Resistant... Victory is coming...

Zionist Forces are bombarding Shuja'iyya neighborhood of Gaza City, in Gaza Strip. Your mission, Fidae, is to rescue the civilians, take down the Israeli Jet Fighters and protect the City at all costs.

And if you die in this mission, Paradise will be your eternal bliss.

Allah Akbar!

#FursanAqsaGame #UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada



































For more screenshots:

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-map-showcase-battle-of-shujaiyya

Cheers and until next update!

-------------


Posted By: udkultimate
Date Posted: 20 May 2021 at 6:02pm
Assalamu Alaykum Brothers and Sisters,

In this article I showcase the Gameplay Teaser for the 5th Mission of Fursan al-Aqsa, and other new updates for my game Fursan al-Aqsa - The Knights of al-Aqsa

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-gaza-under-attack" rel="nofollow - https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/fursan-al-aqsa-gaza-under-attack

After exactly 2 months of intense work, finally I finished the Gaza Strip Mission. It was, until now, the hardest mission to make. This mission introduces some brand new mechanics, like the Air Bombing, Civilians Rescue, and others.

I am very proud of the final results, and I am sure you all will enjoy playing this mission on the final game.

Here is the original MP4 video in HD 1080p High Quality:
https://mega.nz/file/Y0MnUQ4A#Eza70WdZNl4Pu0rSZARbnUSFb_7oHAZxm6hEjTr9Enk" rel="nofollow - https://mega.nz/file/Y0MnUQ4A#Eza70WdZNl4Pu0rSZARbnUSFb_7oHAZxm6hEjTr9Enk

------------------------------

Also here you can see how the Air Strike works:

Gaza is under Bombing

​This is just a sneak peek of what awaits you in the Mission Battle of Shuja'iyya, of #FursanAqsaGame

#UE3 #UE4 #UnrealEngine #gamedev #indiegame #indie #3dsMax #MAYA #Autodesk #PalestineFree #Intifada

https://www.youtube.com/watch?v=itJWmM2JcN0" rel="nofollow - https://www.youtube.com/watch?v=itJWmM2JcN0

------------------------------

And here I show some behind the scenes of the Civilians Rescue Mechanics:

Fursan al-Aqsa Civilians Rescue Mechanics

Finally I finished the Rescue Mechanics of Civilians for Gaza Misssion on #FursanAqsaGame

These mechanics were done completely in #UE3 Kismet, the grandfather of #UE4 #Blueprints

#UnrealEngine #gamedev #indiegame #indie #PalestineFree

https://www.youtube.com/watch?v=jyM1qsWQLxU" rel="nofollow - https://www.youtube.com/watch?v=jyM1qsWQLxU

------------------------------

This is a very important update about the PS3 Version of Fursan al-Aqsa:

After #Sony came back on their decision to close the #PS3 Store, thanks to millions of players worldwide, I decided to apply to become an Official Playstation Developer and release #FursanAqsaGame officially on Playstation 3, instead of a homebrew. They accepted my game and now it will be an Official PS3 Game, instead of a homebrew.

------------------------------

And here is the first Press Quote for my game, written by a professional gaming journalist. I provided him a closed beta of Fursan al-Aqsa with 50% of the game finished:

"Fursan al-Aqsa immediately harkens back to classic shooters - it always feels dangerous and tense. I'm really impressed with the quality of the animation - Ahmad's actions all look amazingly fluid and natural, even with the game's throwback vibe. This is a seriously terrific piece of work as well as an important perspective that we have never seen in a shooter before."

Ian Boudreau, freelancer writer for IGN Website
Personal Twitter Profile: https://twitter.com/iboudreau" rel="nofollow - https://twitter.com/iboudreau

So that's all. My next step is to make an updated demo of the game, the final demo with all the improvements I implemented on the game, alongside some new maps,

Jazakom Allah Khayr and until next update, Insha Allah.

-------------


Posted By: udkultimate
Date Posted: 16 June 2021 at 9:07am
Assalamu Alaykum Brothers and Sisters

Fursan al-Aqsa running on PS3 HEN v3.0.3



https://www.youtube.com/watch?v=kUrFcjWZVU4

After almost giving up the PS3 version of my game Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque, because I could not get the all maps to run on it, I tried one last thing, after all the optimization I have done (compressing textures, reducing lightmaps...): I changed the PS3 video output resolution to 480p.

Now the game runs smoothly, at 60fps almost all time, except on Gaza mission, because there is a lot of stuff running on the screen. It seems that running the game at 720p or 1080p will use much more of the extreme limited video memory of the PlayStation 3 (256 MB).

I personally liked the image quality, even though it is not crispy as on the PC version. The image looks a bit pixelated and there is absolutely no AA (anti-aliasing), which made the image look like there is kinda PS1 image style filter applied over it. I simply loved it.

The PS3 version is exactly the same as the PC, just graphically inferior (some lower resolution textures). But I personally found the PlayStation 3 version more fun to play, because of the dual shock controller. Each gun triggers a different vibration style, which is very cool.

Here is the original MP4 video in HD 1080p High Quality:
https://mega.nz/file/9lUykBLR#3cS95XZ1nI-8XkHH6JvF8qVoep474q3nVCpQF-lre50

--------------------------

Fursan al-Aqsa - Training Ops Sneak Peek

I am coming to you, my enemy, from every house, district and street! With my gun and my trust in Allah, I am coming to you!

This is a sneak peek of what awaits you on this updated demo of #FursanAqsaGame, Training Ops, which is coming soon to #Steam

#gamedev #indiegame #indie

https://www.youtube.com/watch?v=Tq-LRJ2a7Ck

--------------------------

This is the trailer I submitted to PAX EAST ONLINE, this year, in the hope that my game be selected for the showcase, so maybe I can get some media coverage for it. Let's see.

Fursan al-Aqsa - Pax East Trailer
https://www.youtube.com/watch?v=oN6zOoXlSQU


-------------


Posted By: udkultimate
Date Posted: 04 July 2021 at 4:27pm
Assalamu Alaykum Brothers and Sisters. Here follows a new update on Fursan al-Aqsa

Shizafon Armored Corps Base

This is a brand new map I just finished for the #Steam demo of #FursanAqsaGame. This is the Shizafon Armored Corps Base, a base built by #USA for #Zionist forces in the Negev Desert.

#gamedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine #FreePalestine #IsraelPalestine #IsraelTerrorism #Resistance





























-------------


Posted By: udkultimate
Date Posted: 20 July 2021 at 7:45pm
Assalamu Alaykum Brothers

Fursan al-Aqsa - Israel Iron Dome Control Center

In this article I showcase some screenshots of this new map of my game, the Israel Iron Dome Control Center. You all will be able to play this mission on the Steam Demo of Fursan al-Aqsa, which is coming to Steam very soon.

This is the #Israel Iron Dome Control Center, on which the player must infiltrate it and sabotage the system in the best Arabic #JamesBond style.

For the nostalgics out there, this map is a remake of the iconic map Severnaya Bunker, of Goldeneye 007 for the Nintendo 64, the eternal classic shooter of all times...

I hope you enjoy it.

#FursanAqsaGame #gamedev #indiedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine #Palestinewillbefree

























-------------


Posted By: udkultimate
Date Posted: 08 September 2021 at 5:07pm
Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® Updated Demo Released

https://youtu.be/WTF75tzRGK4



Since Steam will take a long time to finish reviewing my game, before it can go live there, and since the demo is finished, I don't see a reason for not releasing it, so you all can enjoy this new demo and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

This demo can be downloaded from itch.io, Game Jolt and IndieDB:

https://nidal-nijm-games.itch.io/fursan-al-aqsa-knights-of-al-aqsa-mosque (access this link using the itch.io desktop app and click on install to install the Windows version)

https://gamejolt.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/573682 (the Windows version is a standalone installation)

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads (the Windows version is a standalone installation)

IMPORTANT: FOR PS3/XBOX360 YOU MUST SET THE VIDEO RESOLUTION OUTPUT TO 480p 16:9 ON YOUR CONSOLES CONFIGURATIONS MENU (also set on your TV the image aspect ratio to 16:9) OTHERWISE THE GAME WILL CRASH!!!

Please download, play, leave a feedback and wishlist my game, as it helps me too much!

---------------------------

About the Demo:
This brand new and updated demo of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque® contains 3 Game Modes (Campaign, Challenges and Multiplayer), alongside 6 Maps, so you can all enjoy it and have a sneak peek of what awaits you on the full game, which is coming, finally, in December 2021.

In this demo, for the sake of making things easier for the players, all the missions are opened by default, but on the final game you need to accomplish the previous mission to be able to play the next mission of the Campaign.



The first Campaign mission is basically a tutorial for players to understand the basic game mechanics, specially the Bullet Time, which I, personally love it, as I made it very similar to Max Payne. The second Campaign mission, is where the action begins. Retro shooters, specially Goldeneye 007 fans out there, will find too much similarities to the game, which ARE NOT MERELY COINCIDENTAL :D



The Challenges mode, I made something very similar to, let's say, Metal Gear Solid VR Missions, on which the player must complete some specific tasks to earn a ranking badge according to his performance. The Challenges mode will keep people entertained playing Fursan al-Aqsa, even after finishing the game's Campaign, because the player will have to conquer all badges, and, something very cool, is that, both the Campaign mode and Challenges mode, will have FULL SUPPORT TO STEAM ACHIEVEMENTS!



About the Multiplayer mode, this is something I am very proud of it, because I think it revives the Golden Era of Split-Screen Multiplayer! Due to technical limitations I won't be able to add Online Multiplayer support for Fursan al-Aqsa, so it will be Offline Multiplayer.



This Multiplayer mode makes more sense for the console version of Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque®, but even the Steam version does support local multiplayer. However, you must have 2 Xbox360 USB Controllers connected to your PC, before starting the game. But ANY USB GAMEPAD will work if you use the Xbox 360 Controller Emulator, which can be downloaded for free from their official website (https://www.x360ce.com/).

By the way, I will release, in December, 9 Campaign Missions, with full Steam Achievements Support, and some Multiplayer Maps.

In the first FREE update for my game, I will release the Challenges Mode, with many missions. I will use the same Campaign Maps with many variations, and some new Maps. Also ALL the Challenges missions will have FULL Steam Achievements support, and by the way, the Challenges missions achievements will be HARD to unlock :D

In the second FREE update for my game, I will release some new Campaign missions, alongside some new Challenges missions, all of them with FULL Steam Achievements support.

As these new updates will take a lot of time for making, so, after I finish these updates, I will still decide if I make more free updates, or some cheap paid DLC's for my game, with brand new content. I plan to make some new missions, real missions and battles which indeed did happen in Palestine, real missions from the Palestinian Resistance, not fictional missions like these I am making now.

My final words:

After many years of intense work, dedication, too much love, passion and sleepless nights, finally, my journey with Fursan al-Aqsa is coming to it's peak.

It has been indeed a long life journey, which began, here, on this piece of paper, the first sketch I made for a game about Palestinian Resistance there in 2009, the game of my dreams, the game which, since childhood, I dreamed to make, and today, praise be to Allah, it is a reality.



I confess it has been a very hard journey, full of ups and downs, I even thought on giving it up many times, but the palestinian blood in my veins told me that a true fighter never gives up. Also because the underlying message of my game is very important to be said in the Gaming World, that RESISTANCE IS NOT TERRORISM, as this breaks too many cliches, specially the cliche Arabs = Terrorists.

In this long journey I got to know many friends, from this site and many other places, and something I never imagined, is that my history with this game has been an inspiration for many other people, specially because of my other project, UDK Ultimate Engine, the homebrew port I made of Unreal Engine 3 to the 7th generation of Consoles, Playstation 3 and Xbox 360.

So here my dear friends, since now I am on the final phase of my game's development, I won't be too much active on these forums anymore, but I will still publish some new trailers I make for my game. My focus now will be finish these 9 Campaign missions to release my game now in December, Insha Allah.

Again, I thank you all guys and girls who are supporting me since the beginning of this project, and I thank the forum admins here to allow me to keep promoting my game here. This game now is HUGE thanks to this AMAZING COMMUNITY.

May Allah bless you all.

Assalamu Alaykum - May the peace be with you!

-------------


Posted By: udkultimate
Date Posted: 11 September 2021 at 4:09pm

https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/

Finally, after almost 10 years working on this game, since 2009, it is finally released on Steam!

I thought it would take more days for my game being approved by Steam Review Team, however, today the wait is over, today is a GREAT day for my life, for my dream of becoming a game developer.

Against all the odds, despite all the controversy around my game, despite anything, finally now my game is officialy on Steam, the biggest platform for digital gaming.

This is indeed a great achievement for my life. No arab muslim game developer before me was able to make a game about the Struggle of Palestinian people against Israeli Oppresion in a global scope like Fursan al-Aqsa, a game, that despite being a small indie game, but it has a very important underlying message.

https://media.indiedb.com/images/games/1/73/72158/ScreenShot00000.1.png

As many of you know, I am a brazilian muslim, son of a Palestinian Resistance Fighter, and I always wanted to tell the history of my father, and the history of my people, the palestinian people and their resistance against oppression. Through this game I want to show to the whole World that Fighting for Freedom is NOT Terrorism, Fighting for Life is NOT Terrorism, Fighting for Protecting the Homeland is NOT Terrorism, Fighting against the Oppressor and its Savagery, which kills innocent children and civilians, is NOT Terrorism, that Palestinian Resistance is NOT Terrorism!

And today I feel I am close to accomplish this mission.

Again, I ask you all to please wishlist my game on Steam, as this helps me too much.

And if you did not download the demo yet, please, download it now from Steam.




-------------


Posted By: udkultimate
Date Posted: 15 September 2021 at 9:31pm
Fursan al-Aqsa® Demo Update - Not Very Hard Mode

https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/ (the steam version will auto update)

https://nidal-nijm-games.itch.io/fursan-al-aqsa-knights-of-al-aqsa-mosque (you need to manually click on check game updates using the itch.io app)

The Consoles versions (PS3/XBOX360) and the PC Standalone version were also updated. These can be downloaded from here:
https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/downloads



After listening to many players feedbacks, I realized that not every player nowadays are hardcore players, that the world itself changed a lot in the last 20 years, and also did the gaming world.

We live in a very different times since the days of Goldeneye 007 for the N64, the biggest inspiration for Fursan al-Aqsa. While people back then could take months to beat the game because they were usually stuck with the game until the next time their parents buy them another game, the mass availability of games of all prices on digital storefronts nowadays means that people can just play a different game if something is too hard. In other words, people will also get bored easily if the game is too hard as well, especially if they have plenty of other games waiting for them.



So for this reason I did balance much better the difficulty of the game now. It is easier, but still challenging without being frustrating. I hope to reach now also the casual players who want to try something different, an action game which anyone can enjoy, not only hardcore players.

Here follows the list of changes, which were also added to full game:

1- I improved the post process effect, increasing the image contrast and brightness a bit, so players can see better important gameplay objects, like the security cameras, healthpacks and other pickups;

2- I added a small delay for the enemy soldiers, so it takes some seconds for them to shoot at the player after they spot him;

3- Now the Health Packs restore 25HP of health instead of 15HP;

4- Now each Headshot gives the player 10HP of health;

5- On each mission the player will have a Body Armor to pickup, and it is placed always close to the player entry point of each mission;

6- I reduced a lot the opacity of the on-screen blood whenever the player is injured, so it does not distract the player anymore;

7- Now to perform the knife kills is a bit easier, but you still need to get close enough to the enemy;

8- I made the security cameras range less unfair to the players, specially that one close to the corridor under stairs;



Now I am sure the game is much more enjoyable, without losing it's challenging aspect, but at the same time without being unfair for the players, neither frustrating.

I hope you enjoy it, Insha Allah.

Assalamu Alaykum - May the peace be with you.

P.S: My game was featured on one of the biggest gaming portals of Japan!!!

https://www.gamespark.jp/article/2021/09/10/111752.html

-------------


Posted By: udkultimate
Date Posted: 01 October 2021 at 6:29pm
Fursan al-Aqsa® - Steam Next Fest and other updates



Hello friends. Some GREAT news here.

On sunday I will challenge you to play against me, an epic online split screen multiplayer match via remote play.



Everyone is welcome!

Today, one of the biggest news portal from middle-east, Jerusalem Post, wrote an amazing article about my game:
https://www.jpost.com/arab-israeli-conflict/new-video-game-lets-players-free-palestine-and-fight-israel-680622

This is simply AMAZING! I have a strong feeling that this game will be a big hit on STEAM, as soon as I release it.

New Campaign Mission - Map Showcase

This is a Military Camp established in the Israel-Lebanon border region, known as South Lebanon Security Belt. This camp is used as a warehouse to store and distribute weapons and warfare supplies to IDF Forces acros all the Occupied Lands in Palestine. Your mission is to infiltrate this camp, destroy all their warfare supplies, eliminate all enemies and kidnapp an AV-8B Harrier to escape.















#gamedev #game #indiedev #indiegame #indiegamedev #UE4 #UE3 #UnrealEngine

-------------


Posted By: HFR1
Date Posted: 03 November 2021 at 2:50pm
LOL


Posted By: udkultimate
Date Posted: 29 November 2021 at 9:08am
Fursan al-Aqsa is on Steam Game Awards + WIP

Allah Akbar! Fursan al-Aqsa Game was elected to participate on the STEAM AWARDS 2021.

To vote go here: https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/

And click on the button 'Nominate this game for an award'.



Fursan al-Aqsa is stronger than ever and I made a lot of improvements now in November, in this time I was offline, and I will keep offline, but just for the eye candy I am publishing now some new screenshots to keep your hype.

This is a brand new campaign mission, Camp Shizafon - School for Armored Corps. This Mission will be frenetic, and the player will drive a Merkava Tank to fight against other tanks and helicopters.

This is the real Shizafon Base:
https://www.gettyimages.fi/photos/shizafon

This is my version:

























This is the map running on my PS3HEN:









And this is a very cool feature I was working on, and now it is done. I made an external game launcher with a complete settings menu which allows to configure the game and even rebind some keys, something many players asked for it.





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